VUCA - We only make games
Our latest release
Traces of War has arrived in our warehouses and is now publicly available.
Task Force - Carrier battles in the Pacific
Game Designer: Ginichiro Suzuki
"TASK FORCE: Carrier Battles in the Pacific" includes ten scenarios to play, focusing on Japanese naval engagements in World War II. The scenarios progressively increase in difficulty.
The Chase of the Bismarck - Operation Rheinübung 1941
Game Designers: Jack Greene & Patrick Gebhardt
This game covers the famous sortie into the Atlantic by the new German battleship Bismarck and the heavy cruiser Prinz Eugen on 18–27 May 1941.
It uses a double blind system with each player having his / her own search board.
1914 - Nach Paris
Game Designer: Bertrand Munier
An operational simulation of the first big confrontations of the Great War. Contains a great campaign as well as several scenarios of varying sizes.
Donnerschlag - Escape from Stalingrad
Game Designer: Patrick Gebhardt
'Donnerschlag' is a two player game which is playable in one sitting. It is more of a game than a simulation and intended to bring a high player interactivity and replayability to the player's table.
Operation Theseus - Gazala 1942
Game design by Dirk Blennemann
Operation Theseus - Gazala 1942 is an operational level simulation of the Gazala battles which took place during May and June 1942.
The game is intended for two players but is also suitable for solitaire and team play. The goal for the Axis player is to hit the Commonwealth forces hard and to seize specific victory locations, thereby opening the door to Egypt.
The Commonwealth player wants to prevent this from happening, thereby eliminating the Axis potential for further offensives. The game is played in a semi-interactive way and keeps both players involved all the time...
Crossing the Line – Aachen 1944 (2nd edition)
Game design by Dirk Blennemann
Crossing the Line – Aachen 1944 is an award-winning operational level simulation of the Battle for Aachen, which took place from September 12th to October 21st, 1944.
The game is intended for two players but is suitable for solitaire and team play. The game is played in a semi-interactive way, as only one division of the active player.
The second edition contains a mounted map board as well as a solitaire track sheet.
Across the Bug River - Volodymyr-Volynskyi 1941
Game design by
Across the Bug River: Volodymyr-Volynskyi 1941 is an operational level simulation about the fighting during the first days of Operation Barbarossa in the Volodymyr-Volynskyi region. The goal for the German player is to break through the Soviet defence lines and open the main road to the East.
The game is intended for two players but is suitable for solitaire and team play. The game is played in a semi-interactive way.
The Great crisis of Frederick II
Game design by Tetsuya Nakamura
In The Great crisis of Frederick II, players will enact the European military campaign of the 7 Years' War (1756-1763). The combatants are alliances centered around Prussia and Austria; each side fights to consolidate their great power status in the region.
The game map covers almost the whole central European theatre of war, including the sites of the major historical battles. The game runs until December 1763, or until victory conditions are fulfilled.
Game Designer: Yves Rettel
Red Strike is based on the games Gulf Strike and Aegean Strike anduses many of the same mechanics. The Strike games are complex and also detailed simulations. As such, like its predecessors this game is not for the faint of heart.
Game Designer: Geoff Noble
This is the first in a planned series of games designed to place an emphasis upon command at the individual formation level. Circumstances will ensure a player has to continually make hard choices with inadequate resources.
We want YOU!
We are constantly looking for new game designs, so if you could imagine a cooperation with us, please drop us an email to firstname.lastname@example.org