VUCA Games does not want to leave an ecological footprint on the planet, only traces in the hearts of our players. Therefore we renounce from now on a shrinkwrap of our games and strive to use more and more recycled material to produce our games.

You can no more win a war than you can win an earthquake.

Across the Bug River - Volodymyr-Volynskyi 1941

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The Great crisis of Frederick II

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What we are working on

The Chase of the Bismarck - Operation Rheinübung 1941

Game Designers: Jack Greene & Patrick Gebhardt

This game covers the famous sortie into the Atlantic by the new German battleship Bismarck and the heavy cruiser Prinz Eugen on 18–27 May 1941.
It uses a double blind system with each player having his / her own search board.


Operation Theseus - Gazala 1942

Game Designer: Dirk Blennemann

This game covers the Battles for Tobruk in 1942 and uses the same game mechanics as Crossing the Line and Across the Bug River.

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Wagram 1809 - Formation Command System #1

Game Designer: Geoff Noble

This is the first in a planned series of games designed to place an emphasis upon command at the individual formation level. Circumstances will ensure a player has to continually make hard choices with inadequate resources.

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Red Strike

Game Designer: Yves Rettel

This is a game project based  on Mark Herman's Gulf Strike / Aegean Strike game system. Red Strike is the Cold War turning hot and is about modern warfare (1989) on the Battlefield Central Europe. 

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Task Force - Carrier Battles in the Pacific

Game Designer: Ginichiro Suzuki

An operational level wargame on carrier warfare in the WW2 Pacific theater. It covers several battles from the raid on Pearl Harbor to the Battle of the Eastern Solomons.

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1914 - Nach Paris

Game Designer: Bertrand Munier

An operational simulation of the first big confrontations of the Great War. Contains a great campaign as well as several scenarios of varying sizes.

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