VUCA - We only make games

Our latest release
Red Strike has finally arrived in our warehouses and is now publicly available.
Other games:

Task Force - Carrier battles in the Pacific
Game Designer: Ginichiro Suzuki
"TASK FORCE: Carrier Battles in the Pacific" includes ten scenarios to play, focusing on Japanese naval engagements in World War II. The scenarios progressively increase in difficulty.

The Chase of the Bismarck - Operation Rheinübung 1941
Game Designers: Jack Greene & Patrick Gebhardt
This game covers the famous sortie into the Atlantic by the new German battleship Bismarck and the heavy cruiser Prinz Eugen on 18–27 May 1941.
It uses a double blind system with each player having his / her own search board.

1914 - Nach Paris
Game Designer: Bertrand Munier
An operational simulation of the first big confrontations of the Great War. Contains a great campaign as well as several scenarios of varying sizes.

Traces of War
Game Designer: Tetsuya Nakamura
Traces of War is a two-player game that simulates the intense fighting between Axis and Soviet forces after the battle of Kursk during August 1943 to March 1944. A major Soviet offensive is launched against a German mobile defense. Will the breakthrough be successful?

Donnerschlag - Escape from Stalingrad
Game Designer: Patrick Gebhardt
'Donnerschlag' is a two player game which is playable in one sitting. It is more of a game than a simulation and intended to bring a high player interactivity and replayability to the player's table.
Operation Theseus - Gazala 1942
Game design by Dirk Blennemann
Operation Theseus - Gazala 1942 is an operational level simulation of the Gazala battles which took place during May and June 1942.
The game is intended for two players but is also suitable for solitaire and team play. The goal for the Axis player is to hit the Commonwealth forces hard and to seize specific victory locations, thereby opening the door to Egypt.
The Commonwealth player wants to prevent this from happening, thereby eliminating the Axis potential for further offensives. The game is played in a semi-interactive way and keeps both players involved all the time...

Crossing the Line – Aachen 1944 (2nd edition)
Game design by Dirk Blennemann
Crossing the Line – Aachen 1944 is an award-winning operational level simulation of the Battle for Aachen, which took place from September 12th to October 21st, 1944.
The game is intended for two players but is suitable for solitaire and team play. The game is played in a semi-interactive way, as only one division of the active player.
The second edition contains a mounted map board as well as a solitaire track sheet.

In Development

1812 - Napoleon's Fateful March
Game Designer: Brian Asklev
1812: The Fateful Marchis a 2-player game that simulates Napoleons invasion of Russia at the operational level.
It is an easy to play card-driven system that utilizes secret order placement which ensures constant tension and little to no downtime.
As befits the historical campaign, the game features a strong focus on logistic planning and march attrition with a set of simple but highly narrative mechanics.

Wagram 1809
Game Designer: Geoff Noble
This is the first in a planned series of games designed to place an emphasis upon command at the individual formation level. Circumstances will ensure a player has to continually make hard choices with inadequate resources.
We want YOU!
We are constantly looking for new game designs, so if you could imagine a cooperation with us, please drop us an email to contact@vucasims.com
