From US? Click here

VUCA company update - May 2025

New Cold War Released – And What’s Next

First off, we want to thank you for your patience – and also say sorry for the delay in updates. Things have been moving fast behind the scenes, and we’re excited to finally share what we’ve been working on.

First of all, our latest release New Cold War is officially available!
Experience the high-stakes tension of global strategy, diplomacy, and conflict during the post-Cold War era (1989–2019) — with all the depth and detail you expect from VUCA Simulations.
From all other countries order here: https://vucasims.com/products/new-cold-war
Want to know more? Check out these great previews:

The Player's Aid first impressions: https://theplayersaid.com/2025/05/09/first-impressions-new-cold-war-1989-2019-from-vuca-simulations/

Update on Formation Series #1 - Mirages:

We are well aware that there aome issues with the Victory Conditions of some scenarios. Dirk and his team are actively working on an official solution to come up with a final version. Thanks for your patience and please rest assured that we are not a "Fire&Forget" company!

Beyond that, we’re currently juggling several new projects in different stages of development. We can’t reveal everything just yet, but I will at least give you an insight into some of our current projects:

At the printer:

Against the Iron Ring - The fate of Sixth Army in Stalingrad is a true classic - based on an original Japanese design ("Paulus 6th Army"), we gave the game a full makeover with all new graphics and comprehensive English rules and player aids. You can make yourself an impression and preorder here:

From all other countries preorder here: https://vucasims.com/products/against-the-iron-ring

 

In final stages of development:

The Far Seas: 

A game design by Martin Anderson: "Far Seas is intended to be a game easy to learn, quick to play and challenging to win for either side. It shall re-create the feel of raiding cruisers at sea, the frustration of trying to catch them, and the elation of finally sinking them. On the raiders side it shall re-create the
feeling of success when, against great odds, the raider eludes destruction and carries on an ever-increasing war of petty successes against a superior foe apparently helpless against gnats."

This is a remastered and substantially altered new edition of the S&T classic from 1987!

 

In Fours to Heaven:

‘In Fours To Heaven’ simulates the first campaign of the Second World War; the German invasion of Poland. The German side must develop a plan to achieve their historical goals swiftly or risk getting caught in a protracted stalemate, costing them precious time in their overall objective - the conquest of Europe. As well as the full campaign, the game includes small and medium sized scenarios.
It is a very solo-friendly game due to its predominantly random sequence of activations. It can be played by two players, one representing the German side and the other the Polish side. Alternatively, it can be played as a multiplayer game with each player assuming command over different German Army Groups or Polish Armies.

Imperial Elegy:

Previously named "Seminal Catastrophe", this is an admittedly lengthy wargame that attempts to simulate 19th century imperialism, nationalism, industrialization, and the Great War. The game is designed to be a sandbox in which players guide one of six major powers from 1850-1920. The game is played on a strategic level. Units are armies or fleets, spaces comprise entire regions, and a turn covers a decade. Although a significant aspect of the game, the Great War does not have to occur, but some players may see it as the only option to achieve their “place in the sun” and emerge victorious. You can find more info here: https://boardgamegeek.com/boardgame/415308/seminal-catastrophe-the-imperial-world-at-war-1850

 

There are a lot more projects being worked on, but we will tell you about those at another time.

To keep up the quality and realism you expect from us, we’re actively looking for playtesters. If you enjoy diving into detailed rules, spotting edge cases, and helping shape games before they hit the shelves – we’d love to hear from you. Whether you’re a veteran of wargames or just deeply interested in the genre, your insights matter.

Also, we are actively looking for Developers and Graphic Artists!

Stay tuned for more frequent updates – and again, thanks for sticking with us.

– Your VUCA Simulations Team