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In Fours to Heaven
In Fours to Heaven
In Fours to Heaven

In Fours to Heaven

Regular price
€179,99
Regular price
€199,99
Preorder price
€179,99
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per 
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PREORDER (release approx. June/July 2026)

Please note: If ordering together with any in-stock games, they will be shipped together once In Fours to Heaven is released!

Check out the rules!

And the Scenario book!

In Fours to Heaven – Poland 1939

Hold the Line. Delay the Inevitable. Rewrite the Campaign.

In Fours to Heaven places you at the operational command level of the German invasion of Poland in 1939—a campaign often considered decided, yet far more complex, chaotic, and uncertain than history suggests.

Will you execute a lightning campaign—or struggle against friction, supply, and coordination breakdowns?
Will you delay the inevitable—or collapse under pressure?

What This Game Is About

This is not a scripted retelling.
It is a dynamic operational simulation of the Polish Campaign—driven by uncertainty, command limitations, and morale.

  • The German player must achieve rapid operational success before time, logistics, and resistance slow the advance.
  • The Polish player fights a desperate but intelligent campaign of delay, coordination, and survival—where morale becomes a decisive factor.

Unlike traditional wargames:

  • No fixed battle sequence
  • No guaranteed outcomes
  • No predetermined history

Every campaign evolves differently.

Check out the designer's interview:


Core Design Philosophy

“Break the pattern.”

  • Asymmetric doctrines:
    • German: speed, coordination, airpower
    • Polish: resistance, delay, morale-driven resilience
  • Friction at every level: command range, conflicting orders, communication limits
  • Operational realism without sacrificing playability
  • Includes layered learning scenario system 

Key Features

Dynamic Activation System

  • Chit-based formation activation creates constant tension and unpredictability
  • No I-go-you-go rigidity → true operational flow

Command & Control as a Core Mechanic

  • HQ ranges, conflicting orders, and chain of command matter
  • Units out of command behave differently → real operational constraints

Morale as a Strategic Resource

  • Polish morale influences the entire campaign
  • Events like the destruction of Warszawa directly impact gameplay

Operational Scale

  • 1 turn = 1 day
  • 1 hex ≈ 10 km
  • Units from regiments to divisions

Multiple Play Modes

  • Full campaign
  • Medium scenarios
  • Learning scenarios (ideal onboarding system)

Highly Solo-Friendly

  • Randomized activation structure supports engaging solo play

Gameplay Overview

Each turn represents a full day of operations:

  • Divided into impulses with variable activations
  • Players react to evolving situations rather than executing fixed plans

Core systems include:

  • Movement & Zones of Control
  • Combat with support and coordination
  • Supply & isolation
  • Airpower and artillery
  • Reinforcements and political events

What’s in the Box


Designed for Wargamers Who Want

  • Meaningful decisions under uncertainty
  • High interaction and tension
  • Historically grounded but non-deterministic outcomes
  • A system that rewards planning, adaptation, and resilience