Game design by Jack Greene and Patrick Gebhardt
LIVING RULES AND ERRATA / UPDATES CAN BE FOUND HERE
Chase of the Bismarck is played in turns, each representing nearly five hours of real time. In each turn, both players secretly move any or all ships and air units under their command on their own search board.
Each player may then call out zones in which he has enough search factors to locate his opponent's ships. This is the “operational part of the game”.
If opposing ships are discovered to be in the same zone, they may proceed to combat on the Battle Board. This is the “tactical part of the game”.
The game ends if Bismarck is sunk, arrives at a friendly port or the last turn of the game (evening of May 29th) has been played.
The game components
The following components are included in the game:
- Two operational Search Boards
- One Battle Board
- About 300 counters
- 45 Ship Cards
- Several Player Aid Cards
- Two Player Screens
- Several blue and red wooden blocks
- Optional Hit Record Pad
- Two ten-sided dice
- Designers: J. Greene & P. Gebhardt.
- Developer & Art Director: P. Gebhardt.
- Graphic Artist: P. Bazerque.
- Rules Editor: J. Bruncken.