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Featuring an interesting guest in each episode, this podcast dives into the complexities of game design, the stories behind historical conflict simulations, and the strategies that emerge from them.
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Modern Tactics #1 - Afghanistan
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Traces of Victory
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- €89,99
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Imperial Elegy: The Road to the Great War 1850-1920
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New Cold War
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- €74,99
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Dice Tower - Foldable
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Dice Tray - Foldable
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Formation Series #1 - MIRAGES
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1812 - Napoleon's Fateful March
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Traces of Hubris
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Donnerschlag Upgrade Kit
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Gift Card
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- €10,00
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Counter Sleds (set of 100pcs, grey)
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Traces of War
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- €69,99
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The Chase of the Bismarck - Operation Rheinübung 1941
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Red Strike - 1989
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- €140,00
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Operation Theseus - Gazala 1942
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Task Force - Carrier battles in the pacific
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- €99,99
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Winner of 4 Charles S. Roberts Awards!
Best Operational Game
Best Hypothetical Game
The Redmond A. Simonsen Memorial Award for Outstanding Presentation - Artist Pablo Bazerque.
The Chad Jensen Memorial Breakthrough Designer Award - Yves Rettel, designer ofRed Strike
In Development
1916 - Prelude to Blitzkrieg
Game Designer: Paul Hederer
This game will use the well-received core mechanics from CSW award winning title 1914 - Nach Paris and uses them to simulate the intriguing campaign fought in and around Romania from August to December 1916. The campaign was unique for the Great War as it featured sweeping advances by both sides, and effective use of cavalry forces. In contrast to the large cavalry forces included in the game, there are truck units, emphasizing the armies early reliance on motor transport.
In Fours to Heaven
Game Designer: Grzegorz Kuryłowicz
In Fours to Heaven is a strategic level board wargame about the first campaign of the Second World War. Battle for Poland, that took place September 1st to October 6th, 1939.
The game covers the whole campaign from it's start on the September 1st to the bitter end on October 6th and can be played in many ways, as a whole campaign or in series of smaller scenarios. Unit scale is division/regiment, 1 hex covers 10km of the real terrain.
The Far Seas
Game Designer: Martin Anderson
This is a two player game depicting the hunt for Merchant raiders at the start of World War I. The map shows the whole world. The objective is to sink the German raiders (Allies) or to attack convoys and avoid the hunters (Germans). The German player plots his movement, then the British player moves, and then the German player reveals and makes his moves.
Gateway to Falaise (Formation Series #2)
Game Designer: Andrew Glenn
This is an operational-level simulation of the Battle for Caen and the subsequent advance on Falaise following the D-Day invasion. The goal for the Allied player is to break through the German defences and capture Caen and Falaise. The goal for the German player is to halt the Allied advance.
We want YOU!
We are constantly looking for new game designs, so if you could imagine a cooperation with us, please drop us an email to contact@vucasims.com