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Traces of Victory

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Imperial Elegy: The Road to the Great War 1850-1920

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Modern Tactics #1 - Afghanistan

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  • Modern Tactics #1 - Afghanistan
    Modern Tactics #1 - Afghanistan
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  • Traces of Victory
    Traces of Victory
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  • Imperial Elegy: The Road to the Great War 1850-1920
    Imperial Elegy: The Road to the Great War 1850-1920
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  • New Cold War
    New Cold War
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  • Dice Tower - Foldable
    Dice Tower - Foldable
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    Dice Tray - Foldable
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  • Formation Series #1 - MIRAGES
    Formation Series #1 - MIRAGES
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  • 1812 - Napoleon's Fateful March
    1812 - Napoleon's Fateful March
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  • Traces of Hubris
    Traces of Hubris
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  • Donnerschlag Upgrade Kit
    Donnerschlag Upgrade Kit
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    Gift Card
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  • Counter Sleds (set of 100pcs, grey)
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  • Traces of War
    Traces of War
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  • The Chase of the Bismarck - Operation Rheinübung 1941
    The Chase of the Bismarck - Operation Rheinübung 1941
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  • Red Strike - 1989
    Red Strike - 1989
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  • Operation Theseus - Gazala 1942
    Operation Theseus - Gazala 1942
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  • Task Force - Carrier battles in the pacific
    Task Force - Carrier battles in the pacific
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Winner of 4 Charles S. Roberts Awards!

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In Development

1916 - Prelude to Blitzkrieg

Game Designer: Paul Hederer

This game will use the well-received core mechanics from CSW award winning title 1914 - Nach Paris and uses them to simulate the intriguing campaign fought in and around Romania from August to December 1916. The campaign was unique for the Great War as it featured sweeping advances by both sides, and effective use of cavalry forces. In contrast to the large cavalry forces included in the game, there are truck units, emphasizing the armies early reliance on motor transport.

In Fours to Heaven

Game Designer: Grzegorz Kuryłowicz

In Fours to Heaven is a strategic level board wargame about the first campaign of the Second World War. Battle for Poland, that took place September 1st to October 6th, 1939.

The game covers the whole campaign from it's start on the September 1st to the bitter end on October 6th and can be played in many ways, as a whole campaign or in series of smaller scenarios. Unit scale is division/regiment, 1 hex covers 10km of the real terrain.

The Far Seas

Game Designer: Martin Anderson

This is a two player game depicting the hunt for Merchant raiders at the start of World War I. The map shows the whole world. The objective is to sink the German raiders (Allies) or to attack convoys and avoid the hunters (Germans). The German player plots his movement, then the British player moves, and then the German player reveals and makes his moves.

Gateway to Falaise (Formation Series #2)

Game Designer: Andrew Glenn

This is an operational-level simulation of the Battle for Caen and the subsequent advance on Falaise following the D-Day invasion. The goal for the Allied player is to break through the German defences and capture Caen and Falaise. The goal for the German player is to halt the Allied advance.

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