Now on Preorder: New Cold War
New Cold War is a highly interactive card-driven 1 to 4 player geopolitics game that takes place between 1989 and 2019.
Expected release date: Q1/2025
We have started a new podcast
Featuring an interesting guest in each episode, this podcast dives into the complexities of game design, the stories behind historical conflict simulations, and the strategies that emerge from them.
Available games
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Formation Series #1 - MIRAGES
- Regular price
- €79,99
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€79,99 - Preorder price
- €79,99
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- Unavailable
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1812 - Napoleon's Fateful March
- Regular price
- €79,99
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€79,99 - Preorder price
- €79,99
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- Unavailable
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Traces of Hubris
- Regular price
- €69,99
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€69,99 - Preorder price
- €69,99
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- Unavailable
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Donnerschlag Upgrade Kit
- Regular price
- €8,99
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€8,99 - Preorder price
- €8,99
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- Unavailable
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Gift Card
- Regular price
- €10,00
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- Preorder price
- €10,00
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- Unavailable
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Traces of War
- Regular price
- €69,99
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€69,99 - Preorder price
- €69,99
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- Unavailable
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The Chase of the Bismarck - Operation Rheinübung 1941
- Regular price
- €119,99
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€119,99 - Preorder price
- €119,99
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- Unavailable
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Red Strike - 1989
- Regular price
- €140,00
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- Preorder price
- €140,00
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- Unavailable
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Operation Theseus - Gazala 1942
- Regular price
- €69,99
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€69,99 - Preorder price
- €69,99
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- Unavailable
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Task Force - Carrier battles in the pacific
- Regular price
- €99,99
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€99,99 - Preorder price
- €99,99
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- Unavailable
Winner of 4 Charles S. Roberts Awards!
Best Operational Game
Best Hypothetical Game
The Redmond A. Simonsen Memorial Award for Outstanding Presentation - Artist Pablo Bazerque.
The Chad Jensen Memorial Breakthrough Designer Award - Yves Rettel, designer ofRed Strike
In Development
Modern Tactics #1 - Afghanistan
Game and Series Designer: Shayne Logan
Modern Tactics simulates small unit engagements from the period of the Vietnam War up to the present and near future battlefields.
The rules and gameplay have evolved from the Old School Tactical system which Shayne Logan developed in 2015. This new system relies heavily on that gameplay, so any players transitioning from that game will feel right at home here with Modern Tactics.
Seminal Catastrophe - The imperial world at war 1850-1920
Game Designer: Mike Lorino
Seminal Catastrophe is a card driven game that blends diplomacy, warfare, and statecraft. Players take control of one of six unique major powers in the game: Germany/Prussia, the United Kingdom, France, Austria / Austria-Hungary, Russia and the Ottoman Empire.
1916 - Prelude to Blitzkrieg
Game Designer: Paul Hederer
This game will use the well-received core mechanics from CSW award winning title 1914 - Nach Paris and uses them to simulate the intriguing campaign fought in and around Romania from August to December 1916. The campaign was unique for the Great War as it featured sweeping advances by both sides, and effective use of cavalry forces. In contrast to the large cavalry forces included in the game, there are truck units, emphasizing the armies early reliance on motor transport.
In Fours to Heaven
Game Designer: Grzegorz Kuryłowicz
In Fours to Heaven is a strategic level board wargame about the first campaign of the Second World War. Battle for Poland, that took place September 1st to October 6th, 1939.
The game covers the whole campaign from it's start on the September 1st to the bitter end on October 6th and can be played in many ways, as a whole campaign or in series of smaller scenarios. Unit scale is division/regiment, 1 hex covers 10km of the real terrain.
The Far Seas
Game Designer: Martin Anderson
This is a two player game depicting the hunt for Merchant raiders at the start of World War I. The map shows the whole world. The objective is to sink the German raiders (Allies) or to attack convoys and avoid the hunters (Germans). The German player plots his movement, then the British player moves, and then the German player reveals and makes his moves.
Wagram 1809
Game Designer: Geoff Noble
This is the first in a planned series of games designed to place an emphasis upon command at the individual formation level. Circumstances will ensure a player has to continually make hard choices with inadequate resources.
We want YOU!
We are constantly looking for new game designs, so if you could imagine a cooperation with us, please drop us an email to contact@vucasims.com